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=Fixed: Users in the groups tab were not being updated when a group was removed and users in that group were moved to a new group. =Fixed: ULib team data not sent after making changes to teams. =Fixed: DNumberWangs on color panels being extra long (due to garry update?) =Fixed: UTeam information would be lost when changing UTeam settings on non sandbox-derived gamemodes *Changed: Serverside xgui.removeData much more more robust. *Changed: Modifying UTeam settings is now disabled on non sandbox-derived gamemodes =Fixed: Users table was pointlessly being sent when a groups inheritance was changed. =Fixed: In the groups menu, when selecting a player and clicking "change", the list of groups was not in inherited-based order.
GMOD FILE SAVING MODULE UPDATE
=Fixed: Players' UTeam parameters now update properly when their group is changed by addons that call ULib's addUser/removeUser functions directly. =Fixed: Optimized frequency of gui updates regarding users data. =Fixed: Optimized client-side processing of incoming users data. *Changed: Lowered sending priority of users data. +Added: Double click on a player on the commands tab to execute the command. Say "!fban " in chat with a partial player name to freeze the player while you specify a ban reason and time.Įnjoy! Let me know of any bugs you come across, or any suggestions you might have! Say "!xban" in chat, or specify a partial player name to automatically pull up their info in the ban window. (where bans can be any tab name such as cmds, groups, maps, settings, bans, etc.)
![gmod file saving module gmod file saving module](https://i.ytimg.com/vi/-kg1TgfLeC8/maxresdefault.jpg)
Click the 'x' button at the top-right of the screen OR Once installed, you can activate XGUI by the following methods: To view an official TODO list/bug list, please go here: XGUI is now included with ULX SVN by default! Please make sure you have the latest version from the following thread: XGUI features a progress bar to view when data is being received from the server, and if data is currently being processed on the clients end! (Usually only shows up for a split second, but, useful for large ban files and possible log features later)
![gmod file saving module gmod file saving module](https://i.pinimg.com/originals/5b/62/ec/5b62eccbb9db19cfcf47ff555f4d235f.jpg)
This log will be filterable, so you will be able to quickly show only the information you want to look up. This module will allow an easily viewable log showing chat, PMs, ULX commands, server output, and other various important console information. You can also view bans that were imported from the Source Engine (banned via banid), and move them over to ULX if needed. You can also change the name/reason of a ban when needed.
GMOD FILE SAVING MODULE OFFLINE
It also allows to ban players in the server, or ban offline players by their STEAMID. This module is designed to allow admins to quickly view bans on their server, as well as provide very specific details about bans when requested. All settings changed should be instantaneous, and others should see the changes you make in realtime! Admins will be able to change gamemode-specific settings and limits, change any XGUI-specific settings, and set ULX specific settings, including adding/removing gimps and adverts on the fly. This module is designed for users to modify XGUI settings or any client-side settings. Users can also access this to see which maps on the server are voteable, and to start a votemap for any available maps. This module is designed for admins to view server maps, and perform a yes/no vote to change to a specific map, or to perform a multiple-map vote. This module is designed to allow admins to easily add/remove groups, set/remove users to various groups, set user/group command restrictions and access tags, as well as manage UTeam teams and modifiers, and assign groups to teams. Designed to flow easily between commands and arguments, and adds shortcuts for quick command-execution! This module is designed to provide admins/nonadmins with access to commands they can use. Here are the individual modules and the information about them: This will become the official GUI for ULX, and has replaced the current menus. XGUI is a GUI for ULX which is easy to use, very intuitive, always provides 100% updated information, is modular for additional content, and will include EVERY feature ULX has to offer.